Sample Implementation Sketches
These are not production files. They are indexed sketches for future cuts, written to make implementation options concrete without sneaking half-built machinery into the app.
Files
StreamingChirpBinDecoderSketch.cs: C# state model for an incremental chirp-bin decoder that avoids full-window rescans.Avx2DechirpGoertzelSketch.cpp: AVX2/FMA-shaped CPU scoring kernel sketch.BatchedChirpScoreAbiSketch.h: native scoring ABI shape for batching candidate/bin work across the managed/native boundary.ChirpBinScore.compute.hlsl: D3D12 compute shader shape for batched candidate/bin scoring.FarrowFractionalDelaySketch.cpp: native fractional delay actuator sketch.SpscAudioBlockRingSketch.cpp: native single-producer/single-consumer audio block ring sketch for capture worker handoff.CalibrationWeightedChirpLikelihoodSketch.cs: shows how response/confusion/ phase/group-delay calibration should shape symbol likelihood before codebook path selection.SroPllAsrcControllerSketch.cpp: control-rate delay/SRO loop for driving an ASRC or fractional-delay actuator.GaussianSplatClaimUpdate.compute.hlsl: minimal Fensalir compute shape for turning synchronized visual observations into live splat claims.AquariumGpuSensorFrameBridgeSketch.cs: contract sketch for lowering runtime video observations into Fensalir GPU sensor frames.AcousticConstraintLoweringSketch.cs: contract sketch for lowering decoded chirp/passive anchors into Fensalir acoustic constraints.TemporalEvidenceCandidateSketch.cs: candidate lowering sketch that keeps stable track ownership in Fensalir.SrpPhatGridSketch.cpp: minimal TDOA/SRP-PHAT-style grid scoring proof for a synchronized mic constellation.
Rule
Promote one of these only after a benchmark or integration test proves it owns a real invariant. Sample code is a microscope, not a new wall in the house.
